Archive for May, 2007

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Movie Reviews: Snakes on a Plane

May 31, 2007

Note: The following was written in August of 2006, nearly a year ago. I found it on my flash drive last night and had completely forgotten about it. For the sake of content, here is my ancient review of Snakes on a Plane, edited for quality:

Snakes on a Plane (2006) (***)

A review by [Quad9damage]

Snakes on a Plane is a great example of honest filmmaking. If the studio had been the least bit sincere about what it was presenting, the movie would have been a disaster. Snakes on a Plane may occasionally pretend to be serious, but in its heart it always knows what it is.

The movie’s central theme is obvious. No metaphors are being used here; the words ‘snakes’ and ‘plane’ are to be taken literally. Snakes aren’t supposed to be on planes, yet here they are. And there is your plot.

The story opens with an extreme sports enthusiast (Sean Jones) witnessing a vengeful mob boss murdering a prosecutor. He is spotted and a hit is placed on him. Eventually he is tracked down at his apartment and would be backed into a corner, if it weren’t for Super FBI Agent Samuel L. Jackson. He quickly dispatches the assassins with well-placed gun fire and drags Jones down to the police station. Since Jones was the only witness to the murder, he will be the most important element in the mob boss’s trial. He is coerced into taking a red-eye flight to L.A.

How did Jackson know who the witness was, or even where to find him? That’s an easy one: Jones left behind an empty can of Red Bull that had his fingerprints all over it. This is the third example of rapid-fire product placement spotted within the first ten minutes.

But who cares about any of that? The audience knows what they came to see, and the movie wastes no time getting down to its titular element. Oh, there’s the obligatory introduction of characters— so brief that we don’t learn much about them— then it’s down to business. Under ordinary circumstances (to use the term loosely), snakes on a plane probably wouldn’t be that big of a deal, as long as everybody remained calm and kept their feet up. However, these are murderous snakes, driven wild by a pheromone and released from captivity when a timer ominously counts down to zero. Their only objective is to bite to vicious death any human or animal unlucky enough to be in their line of sight.

These kinds of snakes can (and do) cause an exhausting number of problems. They chew through cables, eat pets, and kill those responsible for safely landing the aircraft. In the passenger area, they leave trails of swollen bodies to step over and lots of wreckage to stumble through. The movie is split into a series of interconnected episodes, all dealing with a new catastrophe that the nefarious reptiles have sparked. In almost every one, a plot thread is introduced that goes absolutely nowhere.

For a movie that’s stupid on purpose, there is a surprising amount of disturbing imagery. People die, but a lot of them end up dying in ways that are excessively gruesome. Although we are dealing with hundreds of deadly snakes released in a closed area, the amount of gore and agony doesn’t match up to how the rest of the package is presented.

I won’t reveal the ending, but don’t expect anything other than some major deus ex machina. Before that, Samuel L. Jackson quips a particular line that had the audience clapping and cheering. I will not spoil that, either, but you’ve probably read it on the Internet dozens of times by now. It’s to be expected from a somewhat typecast actor placed in this situation.

Is Snakes on a Plane a bad movie? Yes, it is. Is it worth seeing? Definitely. Normally, I’d tear a film such as this one to bloody shreds; in this case, to do so would be missing the point. I give it three stars, not for being mindless fluff, but for having the courage to say that it is.

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Nintendo Claiming Victory All Over the Place

May 31, 2007

Are the former overlords of the video game industry back “in heaven’s hands”?

It certainly seems that way. After losing the championship belt to Sony and Microsoft over the last several years, Nintendo went from being the ruler of the game industry to third-best, at best. But with the runaway success of the DS and Wii, they’ve returned to their former place in home interactive entertainment.

Or maybe not. I’m not one to jump to conclusions. All I know is that there’s been a lot of bragging coming out of company headquarters lately.

First, there’s the announcement that over 5 million people use the DS wireless service, and the total number of online gameplay sessions has reached a milestone of 200 million. Furthermore, the DS has been successful in capturing the attention of unusual demographics, namely women and people outside of the 18-35 age range. According to Nintendo:

Nintendo DS also finds success beyond the stereotypical young male gamer. According to internal Nintendo demographic tracking studies, in less than 18 months, DS purchases have increased by 42 percent among women, 127 percent among people 30 and older and 212 percent among people 35 and older.

The boasting hasn’t stopped there. When asked to comment on the future of the company, Senior Vice President of marketing George Harrison had this to say:

“We also have a belief that we can be, of this lifecycle, 40-45% of the hardware that’s being sold. And that would be a phenomenal increase for us over the GameCube era. But on the other hand, we could get over 50%.”

He also had some comments about the nature of the games the competitors offer. Here are his thoughts on M-rated titles, straight from the source:

… A lot of that depends on what our competitors do. If they only focus on the Grand Theft Autos and the Halos and things of that nature, they’re focusing on a very tiny part of the market. The overall market is growing so dramatically that they’re going to miss out on the opportunities that we’re seeing in the expanded audience.

The Grand Theft Autos and the Halos, huh? That’s kind of a bold thing to say, seeing as how Nintendo’s been labeled as the ‘kid-friendly’ company for the last several generations. It’s true that Sony and Microsoft have (more or less) concentrated their focus on gaming for grown-ups, but I hope Harrison realizes that this kind of thinking can go both ways.

Gamepro was quick to point out that Nintendo’s ‘true success’ can’t be determined until they resolve their production problems. While it’s true that the Wii has taken off at breakneck speed, you still can’t find the units anywhere.

Does Nintendo have a right to claim all this victory, or is it simply big talk? Discuss.

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Blog Changes

May 31, 2007

From now on, World 7 will be called Quad’s Corner, to sever ties with an old website I had that is now defunct.

Also, I went through and deleted a few old posts, to kill some one-shot ideas that never came to fruition, and also because some of the things I wrote embarrassed me.

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Curse of the Nintendo Handhelds

May 17, 2007
  • I was around six years old when the Nintendo Gameboy first came out, and it was the greatest thing I’d ever heard of in my life. It took me God only knows how long to save up $ 80 for this thing, then longer to actually find one since all the cool kids in town had bought them up. It was bulky, the graphics looked like ass, and a lot of the software was less than sub-par. But I loved it. Oh my, did I love it. I played it so much that the screen eventually died.
  • Unable to kick my Gameboy addiction cold turkey, I immediately went out and bought another one. Or my mom did because of Tetris, I don’t remember. And who cares. Little was I aware that the Nintendo overlords had been quietly observing me the whole time, and decided that they needed extra money for a project that involved virtual reality or something.
  • So about a week after I replaced my Gameboy, they came out with the Gameboy Pocket. It was compact, and the screen was easier to see because the graphics were no longer booger-green and blurry. I got one of those, and left my old GB model to rot in the junk drawer.
  • But I was too late, because Nintendo suddenly came out with the Gameboy Color. Color! Oh boy! And not ‘color’ as in casing variety. I mean literally, COLOR. I saved up, I rushed out, and I bought one… only to discover that ‘color’ meant ‘not black and white’, and little else. See, this time I was expecting some backlighting to go with the package. I was still limited to playing in broad daylight or with a battery-operated attachment. Nintendo is the reason I wear glasses now.
  • I was stuck with the Gameboy Color now, which, like its predecessor, had a mixed bag of good and lousy software. At least I had the Super Gameboy to fall back on when I got tired of my retinas being incinerated on a daily basis. I was aware that my masters were hard at work on a new handheld not far from release. Would my dreams finally come true? Would this be the ultimate portable machine?
  • Before I knew it, the Gameboy Color was obsolete, another inanimate object to be tossed in with the broken TV remotes. Now the thing to have was the Gameboy Advance. Not only was it supposed to be the most efficient handheld ever, it was something completely new, as opposed to a cheap upgrade like the GBC. I first got mine when I was around 17 (that should give you an idea of how long I’d been falling for this stupid trap). It was fantastic. It was unreal. It was…
  • What the hell, Nintendo? They got everything right this time except one very important thing. Once again, they failed to provide backlighting for their product, and soon my prescription eyeglasses had to be swapped out to keep up with the complete lack of visibility the Gameboy Advance had.
  • But that’s because I hadn’t learned from the mistake I’d repeated over a hundred times before. I should’ve known by now that it was wise to wait so I wouldn’t end up spending more money. The Gameboy Advance was followed by the Gameboy Advance SP, which, much to the utter frustration of those who had just spent $ 99, was backlit. For another hundred bucks, you could actually see the games and not risk going blind in the process. I went out and blew more cash on the SP, and was happy for a while.
  • But it didn’t take Nintendo long to pull their trick yet again. Soon they announced a funky new departure from their long-running franchise: the Nintendo DS. After attempting to rip off people again with the Gameboy Micro (which I skipped over because I’m not a total idiot) the DS was released, and promptly beat the Sony PSP to death.
  • I didn’t buy a DS, because I knew what was going to happen if I ever did. For years now, Nintendo had been releasing these handhelds and then upgrading them before anybody had a chance to sit down and turn them on. If I got a DS, there would be another one, and another, and another. The cycle of putting out new successors and charging hundreds for them would never end.
  • Sure enough, my hunch paid off. A whole new generation began learning the lesson I had when the DS Lite was released. I got it for Christmas of ‘06, and if it weren’t for the constant ripoffs I’d obtained time and time again over the years, the old DS model would be rotting beside the Pocket, Color, Advance, and Advance SP.

Thank you, Nintendo, for teaching me not to buy things from you right away.

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Final Fantasy IV Remake Heads to the DS; No Bugs This Time, Please.

May 16, 2007

Via Gamespot

Hot on the heels of the Final Fantasy III remake (the REAL Final Fantasy III, not the mislabeled one, keep up with the times) Square Enix has announced Final Fantasy IV for the Nintendo DS handheld.

Wait, what? Didn’t they release a port of IV for the Gameboy Advance a couple of years ago? Is the company so desperate for money that they have to put out the same game twice? Wasn’t the whole reason behind FF-III on the DS because nobody in the States could (legally) play it?

Ah, but you misunderstand. This isn’t just a run-of-the-mill direct port. This is a total overhaul of FF-IV, where everything from graphics to monsters to character models to the plot itself will be redone. In fact, the same development team that brought us the revamped FF-III will be responsible for the project.

The idea of a remake also brings up another interesting concept: since the DS is backwards-compatible with GBA titles, you can now have the same game in both cartridge slots and show your friends what a true fan you are.