
I’m a bit late with this piece of news. Wolf3d’s sweet sixteenth was actually yesterday. But this is too big a story to fall through the cracks.
Feeding into the popular theory that kids are heavily exposed to violent media their whole lives, I was 9-10 years old when I first played Wolfenstein 3D (the shareware version, likely) on my friend’s brand new PC. At the time, I didn’t know what the point of the game was, that the enemies were Nazis, or even what ‘Nazis’ were. I was just flying down corridors, in a fully 3D environment, blasting any guy that moved and watching him land in a puddle of his own blood. I was opening secret passages and collecting treasure. Most importantly, I was doing things on a computer that the dusty old Apple IIGS at our house could never do.
Eventually we got a PC of our own, with a CD drive no less, and I acquired my own copy of Wolfenstein 3D— the shareware version first, and then the full six-episode package later. I spent many months mowing down Nazis (I knew who I was fighting at this point) stalking Hitler, having my throat attacked by menacing guard dogs, and using a chaingun to rain down an orgy of destruction on my enemies. I was also having the living hell scared out of me at every opportunity; to this day, Wolf3D tops my list of ‘Most Frightening Games’. To have an enemy silently sneak up behind you and open fire is terrifying.
It’s hard to believe that very game has turned sixteen. It makes me feel a whole lot older than my 23 years, and saddened as well. As fun and engaging as games are these days, they had a certain charm back in the early 90s that can never be replicated. Waxing poetic about all these memories is making me feel so nostalgic that I’m tempted to spend the entire day playing either Wolfenstein or Star Wars: Dark Forces.
To celebrate Wolf3D’s birthday, here are some fun facts:
- It was released before the ESRB was established, and was rated with a self-applied ‘PC-13’ (The ‘PC’ stood for ‘Profound Carnage’)
- The full game came with a thick hint manual that had every level and every secret explicitly mapped out. The book also featured a behind-the-scenes guide to id Software’s operation, which is especially interesting if you’ve read the book Masters of Doom. It remains in my bottom drawer intact, although the front cover is long gone.
- Every episode had a secret level. Episode Three’s was modeled after the classic Pac-Man maze, with all the Nazi enemies replaced by ghosts.
- The end boss of Episode Three is Adolf Hitler. He first appears in a mech-suit wielding four chainguns, then as himself wielding two. To reach him, you must first fight through a small army of robotic ‘fake’ Hitlers.
- Hitler has the goriest death in the entire game. After his body crumbles to bloody pieces, you get to watch a slow-motion replay of the event.
- The Super Nintendo version was heavily edited and censored. Later on, an unlicensed game from Wisdom Tree called Super Noah’s Ark 3D appeared, which blatantly redecorated Wolfenstein’s maps. Rumor has it that id Software was upset with Nintendo for sanitizing their game, and gave Wisdom Tree the go-ahead.

