When I was a kid, TurboGrafx-16 was one of those consoles that I wanted solely because of the name. I mean, come on. ‘TurboGrafx-16′. It didn’t just have Grafx, it had turbo Grafx, and that ‘16′ suffix made it all the better because it was a number higher than ‘8′. Incidentally, that’s the same reason I wanted an Atari Jaguar (RARRRW!) for about a day and a half.
Alas, I never claimed a TurboGrafx-16 as my own, mostly because I never saw one. The game section (more specifically, ‘corner’) at our local ghetto Wal-Mart was dominated by Sega and Nintendo products, and absolutely nothing else. I grew up assuming that the TG-16 was a fantasy some kids at school had collaborated on for a creative writing assignment.
Evidently it wasn’t though, as the Nintendo Wii Virtual Console has effectively demonstrated. Since the debut of the system and its emulation service nearly a year ago, over a dozen TG-16 titles have been added to the North American menu, allowing me to play the games that didn’t exist in my little closed off Seahaven.
Like a lot of the big ‘we’re totally amazing and awesome’ consoles of the early-to-mid 90s, the TG-16 was given a CD add-on. Although it was the first system to do such a thing, it didn’t have the impact that Nippon Electric Company (NEC) hoped it would.
Two of the TurboCD’s offerings (‘Gate of Thunder’ and (‘Super Air Zonk’) will be added to the Virtual Console, according to Gamespot, although they won’t be on discs and hey, waitaminute- the Wii only has 512 MB of internal memory. How is downloading a 700 MB CD supposed to work out? Obviously a lot of compression has been involved with these downloads.
From what I’m seen of the discussion after the GameSpot story, there’s a lot more history about NEC and their ill-fated CD add-on, so be sure to check it out.



